Mass Cure Wounds 5e
Level 5 Abjuration
Mass Cure Wounds is a level 5 abjuration spell in D&D 5e. Casting time: 1 action, range: 60 feet, duration: Instantaneous. Available to Bard, Cleric, Druid.
Casting Time
1 action
Range
60 feet
Duration
Instantaneous
Components
V, S
A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Abjuration: Protective and warding magic. Excellent for negating hostile spells, boosting AC, and creating barriers.
Frequently Asked Questions
What level spell is Mass Cure Wounds and what school does it belong to?
Mass Cure Wounds is a Level 5 spell belonging to the school of Abjuration in D&D 5e.
What are the casting time, range, and duration of Mass Cure Wounds?
Mass Cure Wounds has a casting time of 1 action, range of 60 feet, and duration of Instantaneous.
Does Mass Cure Wounds require concentration or ritual casting?
No, Mass Cure Wounds does not require Concentration. It cannot be cast as a ritual.
Use Mass Cure Wounds in your campaign
Dungeon Manager lets you add Mass Cure Wounds to your characters, reference it during sessions, and track spell slots across encounters — all free.