Antilife Shell 5e
Level 5 Abjuration
Antilife Shell is a level 5 abjuration spell in D&D 5e. Casting time: 1 action, range: Self (10-foot radius), duration: Concentration, up to 1 hour. Available to Druid.
Casting Time
1 action
Range
Self (10-foot radius)
Duration
Concentration, up to 1 hour
Components
V, S
A shimmering barrier extends out from you in a 10-foot radius and moves with you, remaining centered on you and hedging out creatures other than undead and constructs. The barrier lasts for the duration.
The barrier prevents an affected creature from passing or reaching through. An affected creature can cast spells or make attacks with ranged or reach weapons through the barrier.
If you move so that an affected creature is forced to pass through the barrier, the spell ends.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
Requires Concentration (taking damage triggers DC 10 / half-damage Con saves).
School Role
Abjuration: Protective and warding magic. Excellent for negating hostile spells, boosting AC, and creating barriers.
Frequently Asked Questions
What level spell is Antilife Shell and what school does it belong to?
Antilife Shell is a Level 5 spell belonging to the school of Abjuration in D&D 5e.
What are the casting time, range, and duration of Antilife Shell?
Antilife Shell has a casting time of 1 action, range of Self (10-foot radius), and duration of Concentration, up to 1 hour.
Does Antilife Shell require concentration or ritual casting?
Yes, Antilife Shell requires Concentration. It cannot be cast as a ritual.
Use Antilife Shell in your campaign
Dungeon Manager lets you add Antilife Shell to your characters, reference it during sessions, and track spell slots across encounters — all free.