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Elementalism 5e

Transmutation cantrip

Elementalism is a transmutation cantrip in D&D 5e. Casting time: 1 action, range: 30 ft, duration: Instantaneous.

Casting Time

1 action

Range

30 ft

Duration

Instantaneous

Components

V, S

Transmutation Cantrip

You exert control over the elements, creating one of several minor effects: a harmless sensory effect related to air, earth, fire, or water; you instantaneously light or snuff out a candle, torch, or campfire; you chill or warm up to 1 pound of nonliving material for 1 hour; you cause earth, fire, water, or mist to shape itself into a crude form you designate for 1 minute.

Spellcasting & Tactical Insights

Action Economy

Standard Action • Primary turn investment.

Concentration

No Concentration • Safe to stack with persistent effects.

School Role

Transmutation: Alters properties of physical matter or creatures. Provides flexible buffs, environmental reshaping, and mobility.

Frequently Asked Questions

What level spell is Elementalism and what school does it belong to?

Elementalism is a cantrip belonging to the school of Transmutation in D&D 5e.

What are the casting time, range, and duration of Elementalism?

Elementalism has a casting time of 1 action, range of 30 ft, and duration of Instantaneous.

Does Elementalism require concentration or ritual casting?

No, Elementalism does not require Concentration. It cannot be cast as a ritual.

Use Elementalism in your campaign

Dungeon Manager lets you add Elementalism to your characters, reference it during sessions, and track spell slots across encounters — all free.