Mending 5e
Transmutation cantrip
Mending is a transmutation cantrip in D&D 5e. Casting time: 1 minute, range: Touch, duration: Instantaneous. Available to Cleric, Bard, Druid, Sorcerer, Wizard.
Casting Time
1 minute
Range
Touch
Duration
Instantaneous
Components
V, S, M (two lodestones)
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Transmutation: Alters properties of physical matter or creatures. Provides flexible buffs, environmental reshaping, and mobility.
Frequently Asked Questions
What level spell is Mending and what school does it belong to?
Mending is a cantrip belonging to the school of Transmutation in D&D 5e.
What are the casting time, range, and duration of Mending?
Mending has a casting time of 1 minute, range of Touch, and duration of Instantaneous.
Does Mending require concentration or ritual casting?
No, Mending does not require Concentration. It cannot be cast as a ritual.
Use Mending in your campaign
Dungeon Manager lets you add Mending to your characters, reference it during sessions, and track spell slots across encounters — all free.