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Mending 5e

Transmutation cantrip

Mending is a transmutation cantrip in D&D 5e. Casting time: 1 minute, range: Touch, duration: Instantaneous. Available to Cleric, Bard, Druid, Sorcerer, Wizard.

Casting Time

1 minute

Range

Touch

Duration

Instantaneous

Components

V, S, M (two lodestones)

Transmutation Cantrip

This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.

Material Components two lodestones
Classes Cleric, Bard, Druid, Sorcerer, Wizard

Spellcasting & Tactical Insights

Action Economy

Standard Action • Primary turn investment.

Concentration

No Concentration • Safe to stack with persistent effects.

School Role

Transmutation: Alters properties of physical matter or creatures. Provides flexible buffs, environmental reshaping, and mobility.

Frequently Asked Questions

What level spell is Mending and what school does it belong to?

Mending is a cantrip belonging to the school of Transmutation in D&D 5e.

What are the casting time, range, and duration of Mending?

Mending has a casting time of 1 minute, range of Touch, and duration of Instantaneous.

Does Mending require concentration or ritual casting?

No, Mending does not require Concentration. It cannot be cast as a ritual.

Use Mending in your campaign

Dungeon Manager lets you add Mending to your characters, reference it during sessions, and track spell slots across encounters — all free.