Skip to content
Link copied to clipboard

Feather Fall 5e

Level 1 Transmutation

Feather Fall is a level 1 transmutation spell in D&D 5e. Casting time: 1 reaction,, which you take when you or a creature within 60 feet of you falls, range: 60 feet, duration: 1 minute. Available to Bard, Sorcerer, Wizard.

Casting Time

1 reaction,, which you take when you or a creature within 60 feet of you falls

Range

60 feet

Duration

1 minute

Components

V, M (a small feather or piece of down)

Transmutation Level 1

Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.

Material Components a small feather or piece of down
Classes Bard, Sorcerer, Wizard

Spellcasting & Tactical Insights

Action Economy

Reaction • Cast off-turn in response to triggers.

Concentration

No Concentration • Safe to stack with persistent effects.

School Role

Transmutation: Alters properties of physical matter or creatures. Provides flexible buffs, environmental reshaping, and mobility.

Frequently Asked Questions

What level spell is Feather Fall and what school does it belong to?

Feather Fall is a Level 1 spell belonging to the school of Transmutation in D&D 5e.

What are the casting time, range, and duration of Feather Fall?

Feather Fall has a casting time of 1 reaction,, which you take when you or a creature within 60 feet of you falls, range of 60 feet, and duration of 1 minute.

Does Feather Fall require concentration or ritual casting?

No, Feather Fall does not require Concentration. It cannot be cast as a ritual.

Use Feather Fall in your campaign

Dungeon Manager lets you add Feather Fall to your characters, reference it during sessions, and track spell slots across encounters — all free.