Feather Fall 5e
Level 1 Transmutation
Feather Fall is a level 1 transmutation spell in D&D 5e. Casting time: 1 reaction,, which you take when you or a creature within 60 feet of you falls, range: 60 feet, duration: 1 minute. Available to Bard, Sorcerer, Wizard.
Casting Time
1 reaction,, which you take when you or a creature within 60 feet of you falls
Range
60 feet
Duration
1 minute
Components
V, M (a small feather or piece of down)
Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature.
Spellcasting & Tactical Insights
Action Economy
Reaction • Cast off-turn in response to triggers.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Transmutation: Alters properties of physical matter or creatures. Provides flexible buffs, environmental reshaping, and mobility.
Frequently Asked Questions
What level spell is Feather Fall and what school does it belong to?
Feather Fall is a Level 1 spell belonging to the school of Transmutation in D&D 5e.
What are the casting time, range, and duration of Feather Fall?
Feather Fall has a casting time of 1 reaction,, which you take when you or a creature within 60 feet of you falls, range of 60 feet, and duration of 1 minute.
Does Feather Fall require concentration or ritual casting?
No, Feather Fall does not require Concentration. It cannot be cast as a ritual.
Use Feather Fall in your campaign
Dungeon Manager lets you add Feather Fall to your characters, reference it during sessions, and track spell slots across encounters — all free.