Skip to content
Link copied to clipboard

Jump 5e

Level 1 Transmutation

Jump is a level 1 transmutation spell in D&D 5e. Casting time: 1 action, range: Touch, duration: 1 minute. Available to Druid, Ranger, Sorcerer, Wizard.

Casting Time

1 action

Range

Touch

Duration

1 minute

Components

V, S, M (a grasshopper's hind leg)

Transmutation Level 1

You touch a creature. The creature's jump distance is tripled until the spell ends.

# Spells (K)

Material Components a grasshopper's hind leg
Classes Druid, Ranger, Sorcerer, Wizard

Spellcasting & Tactical Insights

Action Economy

Standard Action • Primary turn investment.

Concentration

No Concentration • Safe to stack with persistent effects.

School Role

Transmutation: Alters properties of physical matter or creatures. Provides flexible buffs, environmental reshaping, and mobility.

Frequently Asked Questions

What level spell is Jump and what school does it belong to?

Jump is a Level 1 spell belonging to the school of Transmutation in D&D 5e.

What are the casting time, range, and duration of Jump?

Jump has a casting time of 1 action, range of Touch, and duration of 1 minute.

Does Jump require concentration or ritual casting?

No, Jump does not require Concentration. It cannot be cast as a ritual.

Use Jump in your campaign

Dungeon Manager lets you add Jump to your characters, reference it during sessions, and track spell slots across encounters — all free.