Jump 5e
Level 1 Transmutation
Jump is a level 1 transmutation spell in D&D 5e. Casting time: 1 action, range: Touch, duration: 1 minute. Available to Druid, Ranger, Sorcerer, Wizard.
Casting Time
1 action
Range
Touch
Duration
1 minute
Components
V, S, M (a grasshopper's hind leg)
You touch a creature. The creature's jump distance is tripled until the spell ends.
# Spells (K)
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Transmutation: Alters properties of physical matter or creatures. Provides flexible buffs, environmental reshaping, and mobility.
Frequently Asked Questions
What level spell is Jump and what school does it belong to?
Jump is a Level 1 spell belonging to the school of Transmutation in D&D 5e.
What are the casting time, range, and duration of Jump?
Jump has a casting time of 1 action, range of Touch, and duration of 1 minute.
Does Jump require concentration or ritual casting?
No, Jump does not require Concentration. It cannot be cast as a ritual.
Use Jump in your campaign
Dungeon Manager lets you add Jump to your characters, reference it during sessions, and track spell slots across encounters — all free.