Find Traps 5e
Level 2 Divination
Find Traps is a level 2 divination spell in D&D 5e. Casting time: 1 action, range: 120 feet, duration: Instantaneous. Available to Cleric, Druid, Ranger.
Casting Time
1 action
Range
120 feet
Duration
Instantaneous
Components
V, S
You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this spell, includes anything that would inflict a sudden or unexpected effect you consider harmful or undesirable, which was specifically intended as such by its creator. Thus, the spell would sense an area affected by the *alarm* spell, a *glyph of warding*, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole.
This spell merely reveals that a trap is present.
You don't learn the location of each trap, but you do learn the general nature of the danger posed by a trap you sense.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Divination: Gathers knowledge, scries distant locales, and foretells events. Ideal for DM information dumps and player scouting.
Frequently Asked Questions
What level spell is Find Traps and what school does it belong to?
Find Traps is a Level 2 spell belonging to the school of Divination in D&D 5e.
What are the casting time, range, and duration of Find Traps?
Find Traps has a casting time of 1 action, range of 120 feet, and duration of Instantaneous.
Does Find Traps require concentration or ritual casting?
No, Find Traps does not require Concentration. It cannot be cast as a ritual.
Use Find Traps in your campaign
Dungeon Manager lets you add Find Traps to your characters, reference it during sessions, and track spell slots across encounters — all free.