Heal 5e
Level 6 Abjuration
Heal is a level 6 abjuration spell in D&D 5e. Casting time: 1 action, range: 60 feet, duration: Instantaneous. Available to Cleric, Druid.
Casting Time
1 action
Range
60 feet
Duration
Instantaneous
Components
V, S
Choose a creature that you can see within range. A surge of positive energy washes through the creature, causing it to regain 70 hit points. This spell also ends Blindness, Deafness, and any diseases affecting the target. At Higher Levels: The healing increases by 10 for each slot level above 6th.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Abjuration: Protective and warding magic. Excellent for negating hostile spells, boosting AC, and creating barriers.
Frequently Asked Questions
What level spell is Heal and what school does it belong to?
Heal is a Level 6 spell belonging to the school of Abjuration in D&D 5e.
What are the casting time, range, and duration of Heal?
Heal has a casting time of 1 action, range of 60 feet, and duration of Instantaneous.
Does Heal require concentration or ritual casting?
No, Heal does not require Concentration. It cannot be cast as a ritual.
Use Heal in your campaign
Dungeon Manager lets you add Heal to your characters, reference it during sessions, and track spell slots across encounters — all free.