Mislead 5e
Level 5 Illusion
Mislead is a level 5 illusion spell in D&D 5e. Casting time: 1 action, range: Self, duration: Concentration, up to 1 hour. Available to Bard, Wizard.
Casting Time
1 action
Range
Self
Duration
Concentration, up to 1 hour
Components
S
You become invisible at the same time that an illusory double of you appears where you are standing. The double lasts for the duration, but the invisibility ends if you attack or cast a spell.
You can use your action to move your illusory double up to twice your speed and make it gesture, speak, and behave in whatever way you choose.
You can see through its eyes and hear through its ears as if you were located where it is. On each of your turns as a bonus action, you can switch from using its senses to using your own, or back again. While you are using its senses, you are blinded and deafened in regard to your own surroundings.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
Requires Concentration (taking damage triggers DC 10 / half-damage Con saves).
School Role
Illusion: Deceives senses and warps perception. Best used for creative diversions, stealth cover, and manipulating NPCs.
Frequently Asked Questions
What level spell is Mislead and what school does it belong to?
Mislead is a Level 5 spell belonging to the school of Illusion in D&D 5e.
What are the casting time, range, and duration of Mislead?
Mislead has a casting time of 1 action, range of Self, and duration of Concentration, up to 1 hour.
Does Mislead require concentration or ritual casting?
Yes, Mislead requires Concentration. It cannot be cast as a ritual.
Use Mislead in your campaign
Dungeon Manager lets you add Mislead to your characters, reference it during sessions, and track spell slots across encounters — all free.