Produce Flame 5e
Conjuration cantrip
Produce Flame is a conjuration cantrip in D&D 5e. Casting time: 1 action, range: Self, duration: 10 minutes. Available to Druid.
Casting Time
1 action
Range
Self
Duration
10 minutes
Components
V, S
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Conjuration: Transports objects, creatures, or energy. Often provides battlefield control, teleportation, or allied summons.
Frequently Asked Questions
What level spell is Produce Flame and what school does it belong to?
Produce Flame is a cantrip belonging to the school of Conjuration in D&D 5e.
What are the casting time, range, and duration of Produce Flame?
Produce Flame has a casting time of 1 action, range of Self, and duration of 10 minutes.
Does Produce Flame require concentration or ritual casting?
No, Produce Flame does not require Concentration. It cannot be cast as a ritual.
Use Produce Flame in your campaign
Dungeon Manager lets you add Produce Flame to your characters, reference it during sessions, and track spell slots across encounters — all free.