Mage Hand 5e
Conjuration cantrip
Mage Hand is a conjuration cantrip in D&D 5e. Casting time: 1 action, range: 30 feet, duration: 1 minute. Available to Bard, Sorcerer, Warlock, Wizard.
Casting Time
1 action
Range
30 feet
Duration
1 minute
Components
V, S
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Conjuration: Transports objects, creatures, or energy. Often provides battlefield control, teleportation, or allied summons.
Frequently Asked Questions
What level spell is Mage Hand and what school does it belong to?
Mage Hand is a cantrip belonging to the school of Conjuration in D&D 5e.
What are the casting time, range, and duration of Mage Hand?
Mage Hand has a casting time of 1 action, range of 30 feet, and duration of 1 minute.
Does Mage Hand require concentration or ritual casting?
No, Mage Hand does not require Concentration. It cannot be cast as a ritual.
Use Mage Hand in your campaign
Dungeon Manager lets you add Mage Hand to your characters, reference it during sessions, and track spell slots across encounters — all free.