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Ray of Frost 5e

Evocation cantrip

Ray of Frost is a evocation cantrip in D&D 5e. Casting time: 1 action, range: 60 feet, duration: Instantaneous. Available to Sorcerer, Wizard.

Casting Time

1 action

Range

60 feet

Duration

Instantaneous

Components

V, S

Evocation Cantrip

A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Classes Sorcerer, Wizard

Spellcasting & Tactical Insights

Action Economy

Standard Action • Primary turn investment.

Concentration

No Concentration • Safe to stack with persistent effects.

School Role

Evocation: Channels raw elemental energy. Delivers explosive area-of-effect damage, healing magic, or elemental barriers.

Frequently Asked Questions

What level spell is Ray of Frost and what school does it belong to?

Ray of Frost is a cantrip belonging to the school of Evocation in D&D 5e.

What are the casting time, range, and duration of Ray of Frost?

Ray of Frost has a casting time of 1 action, range of 60 feet, and duration of Instantaneous.

Does Ray of Frost require concentration or ritual casting?

No, Ray of Frost does not require Concentration. It cannot be cast as a ritual.

Use Ray of Frost in your campaign

Dungeon Manager lets you add Ray of Frost to your characters, reference it during sessions, and track spell slots across encounters — all free.