Light 5e
Evocation cantrip
Light is a evocation cantrip in D&D 5e. Casting time: 1 action, range: Touch, duration: 1 hour. Available to Bard, Cleric, Sorcerer, Wizard.
Casting Time
1 action
Range
Touch
Duration
1 hour
Components
V, M (a firefly or phosphorescent moss)
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Evocation: Channels raw elemental energy. Delivers explosive area-of-effect damage, healing magic, or elemental barriers.
Frequently Asked Questions
What level spell is Light and what school does it belong to?
Light is a cantrip belonging to the school of Evocation in D&D 5e.
What are the casting time, range, and duration of Light?
Light has a casting time of 1 action, range of Touch, and duration of 1 hour.
Does Light require concentration or ritual casting?
No, Light does not require Concentration. It cannot be cast as a ritual.
Use Light in your campaign
Dungeon Manager lets you add Light to your characters, reference it during sessions, and track spell slots across encounters — all free.