Skip to content
Link copied to clipboard

Shocking Grasp 5e

Evocation cantrip

Shocking Grasp is a evocation cantrip in D&D 5e. Casting time: 1 action, range: Touch, duration: Instantaneous. Available to Sorcerer, Wizard.

Casting Time

1 action

Range

Touch

Duration

Instantaneous

Components

V, S

Evocation Cantrip

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.

The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Classes Sorcerer, Wizard

Spellcasting & Tactical Insights

Action Economy

Standard Action • Primary turn investment.

Concentration

No Concentration • Safe to stack with persistent effects.

School Role

Evocation: Channels raw elemental energy. Delivers explosive area-of-effect damage, healing magic, or elemental barriers.

Frequently Asked Questions

What level spell is Shocking Grasp and what school does it belong to?

Shocking Grasp is a cantrip belonging to the school of Evocation in D&D 5e.

What are the casting time, range, and duration of Shocking Grasp?

Shocking Grasp has a casting time of 1 action, range of Touch, and duration of Instantaneous.

Does Shocking Grasp require concentration or ritual casting?

No, Shocking Grasp does not require Concentration. It cannot be cast as a ritual.

Use Shocking Grasp in your campaign

Dungeon Manager lets you add Shocking Grasp to your characters, reference it during sessions, and track spell slots across encounters — all free.