Dancing Lights 5e
Evocation cantrip
Dancing Lights is a evocation cantrip in D&D 5e. Casting time: 1 action, range: 120 feet, duration: Concentration, up to 1 minute. Available to Bard, Sorcerer, Wizard.
Casting Time
1 action
Range
120 feet
Duration
Concentration, up to 1 minute
Components
V, S, M (a bit of phosphorus or wychwood, or a glowworm)
You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.
As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
Requires Concentration (taking damage triggers DC 10 / half-damage Con saves).
School Role
Evocation: Channels raw elemental energy. Delivers explosive area-of-effect damage, healing magic, or elemental barriers.
Frequently Asked Questions
What level spell is Dancing Lights and what school does it belong to?
Dancing Lights is a cantrip belonging to the school of Evocation in D&D 5e.
What are the casting time, range, and duration of Dancing Lights?
Dancing Lights has a casting time of 1 action, range of 120 feet, and duration of Concentration, up to 1 minute.
Does Dancing Lights require concentration or ritual casting?
Yes, Dancing Lights requires Concentration. It cannot be cast as a ritual.
Use Dancing Lights in your campaign
Dungeon Manager lets you add Dancing Lights to your characters, reference it during sessions, and track spell slots across encounters — all free.