Sleet Storm 5e
Level 3 Conjuration
Sleet Storm is a level 3 conjuration spell in D&D 5e. Casting time: 1 action, range: 150 feet, duration: Concentration, up to 1 minute. Available to Druid, Sorcerer, Wizard.
Casting Time
1 action
Range
150 feet
Duration
Concentration, up to 1 minute
Components
V, S, M (a pinch of dust and a few drops of water)
Until the spell ends, freezing rain and sleet fall in a 20-foot tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.
The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.
If a creature starts its turn in the spell's area and is concentrating on a spell, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
Requires Concentration (taking damage triggers DC 10 / half-damage Con saves).
School Role
Conjuration: Transports objects, creatures, or energy. Often provides battlefield control, teleportation, or allied summons.
Frequently Asked Questions
What level spell is Sleet Storm and what school does it belong to?
Sleet Storm is a Level 3 spell belonging to the school of Conjuration in D&D 5e.
What are the casting time, range, and duration of Sleet Storm?
Sleet Storm has a casting time of 1 action, range of 150 feet, and duration of Concentration, up to 1 minute.
Does Sleet Storm require concentration or ritual casting?
Yes, Sleet Storm requires Concentration. It cannot be cast as a ritual.
Use Sleet Storm in your campaign
Dungeon Manager lets you add Sleet Storm to your characters, reference it during sessions, and track spell slots across encounters — all free.