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Spirit Guardians 5e

Level 3 Conjuration

Spirit Guardians is a level 3 conjuration spell in D&D 5e. Casting time: 1 action, range: Self (15-foot radius), duration: Concentration, up to 10 minutes. Available to Cleric.

Casting Time

1 action

Range

Self (15-foot radius)

Duration

Concentration, up to 10 minutes

Components

V, S, M (a holy symbol)

Conjuration Level 3

You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 3d8 radiant damage (if you are good or neutral) or 3d8 necrotic damage (if you are evil). On a successful save, the creature takes half as much damage.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.

Material Components a holy symbol
Classes Cleric

Spellcasting & Tactical Insights

Action Economy

Standard Action • Primary turn investment.

Concentration

Requires Concentration (taking damage triggers DC 10 / half-damage Con saves).

School Role

Conjuration: Transports objects, creatures, or energy. Often provides battlefield control, teleportation, or allied summons.

Frequently Asked Questions

What level spell is Spirit Guardians and what school does it belong to?

Spirit Guardians is a Level 3 spell belonging to the school of Conjuration in D&D 5e.

What are the casting time, range, and duration of Spirit Guardians?

Spirit Guardians has a casting time of 1 action, range of Self (15-foot radius), and duration of Concentration, up to 10 minutes.

Does Spirit Guardians require concentration or ritual casting?

Yes, Spirit Guardians requires Concentration. It cannot be cast as a ritual.

Use Spirit Guardians in your campaign

Dungeon Manager lets you add Spirit Guardians to your characters, reference it during sessions, and track spell slots across encounters — all free.