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Knight 5e

Medium Humanoid, Any Alignment

The Knight is a medium humanoid in D&D 5e with a challenge rating of 3 (700 XP). It has 18 (plate) AC and 52 (8d8+16) hit points.

Armor Class

18 (plate)

Hit Points

52 (8d8+16)

Challenge

3

700 XP

Speed Walk 30ft
STR +3 (16)
DEX +0 (11)
CON +2 (14)
INT +0 (11)
WIS +0 (11)
CHA +2 (15)
Saving Throws CON +4, WIS +2
Languages Any one language (usually Common)

Special Traits & Features

Brave
Humanoid

DM Tactical & Combat Guide

Encounter Balance (Party of 4)

Deadly at Level 1 • Medium at Level 4

Combat Role

Medium Humanoid (Skirmisher / Line)

Party Difficulty Scaling (Party of 4)

Tier 1 (Lvl 3)
Medium / Hard
Tier 2 (Lvl 7)
Easy / Minion
Tier 3 (Lvl 12)
Easy / Minion
Tier 4 (Lvl 17)
Easy / Minion
Recommended Minions & Allies: Bandits, Veteran Captains, Archers, Spies, Bandit Thugs
Encounter Hook: Fortified within ruined choke points, collecting illicit road tolls and laying carefully organized ambushes.

Tactical Recommendations

  • Action Economy: Pair with minor minions or environmental terrain hazards to prevent the party from focus-firing in a single round.

Frequently Asked Questions

What is the Challenge Rating (CR) of Knight?

Knight is a Challenge Rating 3 creature, granting 700 XP when defeated in D&D 5e.

What are the Armor Class and Hit Points of Knight?

Knight has an Armor Class (AC) of 18 (plate) and approximately 52 (8d8+16) hit points.

What party level is recommended to fight Knight?

For a party of 4 adventurers, Knight represents a Deadly challenge around Level 1 and scales down to a Moderate/Hard challenge by Level 4.

Use Knight in your campaign

Dungeon Manager lets you add Knight directly to encounters, track it in live combat with HP and conditions, and share the battle with your players — all free.