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Aid 5e

Level 2 Abjuration

Aid is a level 2 abjuration spell in D&D 5e. Casting time: 1 action, range: 30 feet, duration: 8 hours. Available to Cleric, Paladin.

Casting Time

1 action

Range

30 feet

Duration

8 hours

Components

V, S, M (a tiny strip of white cloth)

Abjuration Level 2

Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an additional 5 for each slot level above 2nd.

Material Components a tiny strip of white cloth
Classes Cleric, Paladin

Spellcasting & Tactical Insights

Action Economy

Standard Action • Primary turn investment.

Concentration

No Concentration • Safe to stack with persistent effects.

School Role

Abjuration: Protective and warding magic. Excellent for negating hostile spells, boosting AC, and creating barriers.

Frequently Asked Questions

What level spell is Aid and what school does it belong to?

Aid is a Level 2 spell belonging to the school of Abjuration in D&D 5e.

What are the casting time, range, and duration of Aid?

Aid has a casting time of 1 action, range of 30 feet, and duration of 8 hours.

Does Aid require concentration or ritual casting?

No, Aid does not require Concentration. It cannot be cast as a ritual.

Use Aid in your campaign

Dungeon Manager lets you add Aid to your characters, reference it during sessions, and track spell slots across encounters — all free.