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Arcane Lock 5e

Level 2 Abjuration

Arcane Lock is a level 2 abjuration spell in D&D 5e. Casting time: 1 action, range: Touch, duration: Until dispelled. Available to Wizard.

Casting Time

1 action

Range

Touch

Duration

Until dispelled

Components

V, S, M (gold dust worth at least 25 gp, which the spell consumes)

Abjuration Level 2

You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting *knock* on the object suppresses *arcane lock* for 10 minutes.

While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.

Material Components gold dust worth at least 25 gp, which the spell consumes
Classes Wizard

Spellcasting & Tactical Insights

Action Economy

Standard Action • Primary turn investment.

Concentration

No Concentration • Safe to stack with persistent effects.

School Role

Abjuration: Protective and warding magic. Excellent for negating hostile spells, boosting AC, and creating barriers.

Frequently Asked Questions

What level spell is Arcane Lock and what school does it belong to?

Arcane Lock is a Level 2 spell belonging to the school of Abjuration in D&D 5e.

What are the casting time, range, and duration of Arcane Lock?

Arcane Lock has a casting time of 1 action, range of Touch, and duration of Until dispelled.

Does Arcane Lock require concentration or ritual casting?

No, Arcane Lock does not require Concentration. It cannot be cast as a ritual.

Use Arcane Lock in your campaign

Dungeon Manager lets you add Arcane Lock to your characters, reference it during sessions, and track spell slots across encounters — all free.