Detect Evil and Good 5e
Level 1 Divination
Detect Evil and Good is a level 1 divination spell in D&D 5e. Casting time: 1 action, range: Self, duration: Concentration, up to 10 minutes. Available to Cleric, Paladin.
Casting Time
1 action
Range
Self
Duration
Concentration, up to 10 minutes
Components
V, S
For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
Requires Concentration (taking damage triggers DC 10 / half-damage Con saves).
School Role
Divination: Gathers knowledge, scries distant locales, and foretells events. Ideal for DM information dumps and player scouting.
Frequently Asked Questions
What level spell is Detect Evil and Good and what school does it belong to?
Detect Evil and Good is a Level 1 spell belonging to the school of Divination in D&D 5e.
What are the casting time, range, and duration of Detect Evil and Good?
Detect Evil and Good has a casting time of 1 action, range of Self, and duration of Concentration, up to 10 minutes.
Does Detect Evil and Good require concentration or ritual casting?
Yes, Detect Evil and Good requires Concentration. It cannot be cast as a ritual.
Use Detect Evil and Good in your campaign
Dungeon Manager lets you add Detect Evil and Good to your characters, reference it during sessions, and track spell slots across encounters — all free.