Hunter's Mark 5e
Level 1 Divination
Hunter's Mark is a level 1 divination spell in D&D 5e. Casting time: 1 bonus action, range: 90 feet, duration: Concentration, up to 1 hour. Available to Ranger.
Casting Time
1 bonus action
Range
90 feet
Duration
Concentration, up to 1 hour
Components
V
You magically mark one creature you can see as your quarry. Until the spell ends, you deal an extra 1d6 Force damage to the target whenever you hit it with an attack roll. You also have Advantage on any Wisdom (Perception or Survival) check you make to find it. If the target drops to 0 hit points, you can take a Bonus Action to mark a new creature. At Higher Levels: The spell no longer requires Concentration at 3rd level, and the damage increases by 1d6 at 3rd level (2d6) and 5th level (3d6).
Spellcasting & Tactical Insights
Action Economy
Bonus Action • Leaves Action free for weapon attacks or cantrips.
Concentration
Requires Concentration (taking damage triggers DC 10 / half-damage Con saves).
School Role
Divination: Gathers knowledge, scries distant locales, and foretells events. Ideal for DM information dumps and player scouting.
Frequently Asked Questions
What level spell is Hunter's Mark and what school does it belong to?
Hunter's Mark is a Level 1 spell belonging to the school of Divination in D&D 5e.
What are the casting time, range, and duration of Hunter's Mark?
Hunter's Mark has a casting time of 1 bonus action, range of 90 feet, and duration of Concentration, up to 1 hour.
Does Hunter's Mark require concentration or ritual casting?
Yes, Hunter's Mark requires Concentration. It cannot be cast as a ritual.
Use Hunter's Mark in your campaign
Dungeon Manager lets you add Hunter's Mark to your characters, reference it during sessions, and track spell slots across encounters — all free.