Detect Poison and Disease 5e
Level 1 Divination • Ritual
Detect Poison and Disease is a level 1 divination spell in D&D 5e. Casting time: 1 action, range: Self, duration: Concentration, up to 10 minutes. Available to Cleric, Druid, Paladin, Ranger.
Casting Time
1 action
Range
Self
Duration
Concentration, up to 10 minutes
Components
V, S, M (a yew leaf)
For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
Requires Concentration (taking damage triggers DC 10 / half-damage Con saves).
School Role
Divination: Gathers knowledge, scries distant locales, and foretells events. Ideal for DM information dumps and player scouting.
Frequently Asked Questions
What level spell is Detect Poison and Disease and what school does it belong to?
Detect Poison and Disease is a Level 1 spell belonging to the school of Divination in D&D 5e.
What are the casting time, range, and duration of Detect Poison and Disease?
Detect Poison and Disease has a casting time of 1 action, range of Self, and duration of Concentration, up to 10 minutes.
Does Detect Poison and Disease require concentration or ritual casting?
Yes, Detect Poison and Disease requires Concentration. It can also be cast as a Ritual.
Use Detect Poison and Disease in your campaign
Dungeon Manager lets you add Detect Poison and Disease to your characters, reference it during sessions, and track spell slots across encounters — all free.