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Etherealness 5e

Level 7 Transmutation

Etherealness is a level 7 transmutation spell in D&D 5e. Casting time: 1 action, range: Self, duration: Up to 8 hours. Available to Bard, Cleric, Sorcerer, Warlock, Wizard.

Casting Time

1 action

Range

Self

Duration

Up to 8 hours

Components

V, S

Transmutation Level 7

You step into the border regions of the Ethereal Plane, in the area where it overlaps with your current plane. You remain in the Border Ethereal for the duration or until you use your action to dismiss the spell. During this time, you can move in any direction. If you move up or down, every foot of movement costs an extra foot. You can see and hear the plane you originated from, but everything there looks gray, and you can't see anything more than 60 feet away.

While on the Ethereal Plane, you can only affect and be affected by other creatures on that plane. Creatures that aren't on the Ethereal Plane can't perceive you and can't interact with you, unless a special ability or magic has given them the ability to do so.

You ignore all objects and effects that aren't on the Ethereal Plane, allowing you to move through objects you perceive on the plane you originated from.

When the spell ends, you immediately return to the plane you originated from in the spot you currently occupy. If you occupy the same spot as a solid object or creature when this happens, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are moved.

This spell has no effect if you cast it while you are on the Ethereal Plane or a plane that doesn't border it, such as one of the Outer Planes.

At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, you can target up to three willing creatures (including you) for each slot level above 7th. The creatures must be within 10 feet of you when you cast the spell.

Classes Bard, Cleric, Sorcerer, Warlock, Wizard

Spellcasting & Tactical Insights

Action Economy

Standard Action • Primary turn investment.

Concentration

No Concentration • Safe to stack with persistent effects.

School Role

Transmutation: Alters properties of physical matter or creatures. Provides flexible buffs, environmental reshaping, and mobility.

Frequently Asked Questions

What level spell is Etherealness and what school does it belong to?

Etherealness is a Level 7 spell belonging to the school of Transmutation in D&D 5e.

What are the casting time, range, and duration of Etherealness?

Etherealness has a casting time of 1 action, range of Self, and duration of Up to 8 hours.

Does Etherealness require concentration or ritual casting?

No, Etherealness does not require Concentration. It cannot be cast as a ritual.

Use Etherealness in your campaign

Dungeon Manager lets you add Etherealness to your characters, reference it during sessions, and track spell slots across encounters — all free.