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Regenerate 5e

Level 7 Transmutation

Regenerate is a level 7 transmutation spell in D&D 5e. Casting time: 1 minute, range: Touch, duration: 1 hour. Available to Bard, Cleric, Druid.

Casting Time

1 minute

Range

Touch

Duration

1 hour

Components

V, S, M (a prayer wheel and holy water)

Transmutation Level 7

You touch a creature and stimulate its natural healing ability. The target regains 4d8 + 15 hit points. For the duration of the spell, the target regains 1 hit point at the start of each of its turns (10 hit points each minute).

The target's severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If you have the severed part and hold it to the stump, the spell instantaneously causes the limb to knit to the stump.

Material Components a prayer wheel and holy water
Classes Bard, Cleric, Druid

Spellcasting & Tactical Insights

Action Economy

Standard Action • Primary turn investment.

Concentration

No Concentration • Safe to stack with persistent effects.

School Role

Transmutation: Alters properties of physical matter or creatures. Provides flexible buffs, environmental reshaping, and mobility.

Frequently Asked Questions

What level spell is Regenerate and what school does it belong to?

Regenerate is a Level 7 spell belonging to the school of Transmutation in D&D 5e.

What are the casting time, range, and duration of Regenerate?

Regenerate has a casting time of 1 minute, range of Touch, and duration of 1 hour.

Does Regenerate require concentration or ritual casting?

No, Regenerate does not require Concentration. It cannot be cast as a ritual.

Use Regenerate in your campaign

Dungeon Manager lets you add Regenerate to your characters, reference it during sessions, and track spell slots across encounters — all free.