Sequester 5e
Level 7 Transmutation
Sequester is a level 7 transmutation spell in D&D 5e. Casting time: 1 action, range: Touch, duration: Until dispelled. Available to Wizard.
Casting Time
1 action
Range
Touch
Duration
Until dispelled
Components
V, S, M (a powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell consumes)
By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target, it becomes invisible and can't be targeted by divination spells or perceived through scrying sensors created by divination spells.
If the target is a creature, it falls into a state of suspended animation. Time ceases to flow for it, and it doesn't grow older.
You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens." This spell also ends if the target takes any damage.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Transmutation: Alters properties of physical matter or creatures. Provides flexible buffs, environmental reshaping, and mobility.
Frequently Asked Questions
What level spell is Sequester and what school does it belong to?
Sequester is a Level 7 spell belonging to the school of Transmutation in D&D 5e.
What are the casting time, range, and duration of Sequester?
Sequester has a casting time of 1 action, range of Touch, and duration of Until dispelled.
Does Sequester require concentration or ritual casting?
No, Sequester does not require Concentration. It cannot be cast as a ritual.
Use Sequester in your campaign
Dungeon Manager lets you add Sequester to your characters, reference it during sessions, and track spell slots across encounters — all free.