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False Life 5e

Level 1 Necromancy

False Life is a level 1 necromancy spell in D&D 5e. Casting time: 1 action, range: Self, duration: 1 hour. Available to Sorcerer, Wizard.

Casting Time

1 action

Range

Self

Duration

1 hour

Components

V, S, M (a small amount of alcohol or distilled spirits)

Necromancy Level 1

Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.

Material Components a small amount of alcohol or distilled spirits
Classes Sorcerer, Wizard

Spellcasting & Tactical Insights

Action Economy

Standard Action • Primary turn investment.

Concentration

No Concentration • Safe to stack with persistent effects.

School Role

Necromancy: Manipulates life, death, and vitality. Inflicts status effects, drains hit points, or animates undead minions.

Frequently Asked Questions

What level spell is False Life and what school does it belong to?

False Life is a Level 1 spell belonging to the school of Necromancy in D&D 5e.

What are the casting time, range, and duration of False Life?

False Life has a casting time of 1 action, range of Self, and duration of 1 hour.

Does False Life require concentration or ritual casting?

No, False Life does not require Concentration. It cannot be cast as a ritual.

Use False Life in your campaign

Dungeon Manager lets you add False Life to your characters, reference it during sessions, and track spell slots across encounters — all free.