Command 5e
Level 1 Enchantment
Command is a level 1 enchantment spell in D&D 5e. Casting time: 1 action, range: 60 feet, duration: 1 round. Available to Cleric, Paladin.
Casting Time
1 action
Range
60 feet
Duration
1 round
Components
V
You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it.
Some typical commands and their effects follow. You might issue a command other than one described here. If you do so, the GM determines how the target behaves. If the target can't follow your command, the spell ends.
Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.
Drop. The target drops whatever it is holding and then ends its turn.
Flee. The target spends its turn moving away from you by the fastest available means.
Grovel. The target falls prone and then ends its turn.
Halt. The target doesn't move and takes no actions.
A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Enchantment: Influences minds and wills. Can turn enemies into temporary allies or inflict severe crowd-control debuffs.
Frequently Asked Questions
What level spell is Command and what school does it belong to?
Command is a Level 1 spell belonging to the school of Enchantment in D&D 5e.
What are the casting time, range, and duration of Command?
Command has a casting time of 1 action, range of 60 feet, and duration of 1 round.
Does Command require concentration or ritual casting?
No, Command does not require Concentration. It cannot be cast as a ritual.
Use Command in your campaign
Dungeon Manager lets you add Command to your characters, reference it during sessions, and track spell slots across encounters — all free.