Charm Person 5e
Level 1 Enchantment
Charm Person is a level 1 enchantment spell in D&D 5e. Casting time: 1 action, range: 30 feet, duration: 1 hour. Available to Bard, Druid, Sorcerer, Warlock, Wizard.
Casting Time
1 action
Range
30 feet
Duration
1 hour
Components
V, S
You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Enchantment: Influences minds and wills. Can turn enemies into temporary allies or inflict severe crowd-control debuffs.
Frequently Asked Questions
What level spell is Charm Person and what school does it belong to?
Charm Person is a Level 1 spell belonging to the school of Enchantment in D&D 5e.
What are the casting time, range, and duration of Charm Person?
Charm Person has a casting time of 1 action, range of 30 feet, and duration of 1 hour.
Does Charm Person require concentration or ritual casting?
No, Charm Person does not require Concentration. It cannot be cast as a ritual.
Use Charm Person in your campaign
Dungeon Manager lets you add Charm Person to your characters, reference it during sessions, and track spell slots across encounters — all free.