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Heroism 5e

Level 1 Enchantment

Heroism is a level 1 enchantment spell in D&D 5e. Casting time: 1 action, range: Touch, duration: Concentration, up to 1 minute. Available to Bard, Paladin.

Casting Time

1 action

Range

Touch

Duration

Concentration, up to 1 minute

Components

V, S

Enchantment Level 1

A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to being frightened and gains temporary hit points equal to your spellcasting ability modifier at the start of each of its turns. When the spell ends, the target loses any remaining temporary hit points from this spell.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

Classes Bard, Paladin

Spellcasting & Tactical Insights

Action Economy

Standard Action • Primary turn investment.

Concentration

Requires Concentration (taking damage triggers DC 10 / half-damage Con saves).

School Role

Enchantment: Influences minds and wills. Can turn enemies into temporary allies or inflict severe crowd-control debuffs.

Frequently Asked Questions

What level spell is Heroism and what school does it belong to?

Heroism is a Level 1 spell belonging to the school of Enchantment in D&D 5e.

What are the casting time, range, and duration of Heroism?

Heroism has a casting time of 1 action, range of Touch, and duration of Concentration, up to 1 minute.

Does Heroism require concentration or ritual casting?

Yes, Heroism requires Concentration. It cannot be cast as a ritual.

Use Heroism in your campaign

Dungeon Manager lets you add Heroism to your characters, reference it during sessions, and track spell slots across encounters — all free.