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Sleep 5e

Level 1 Enchantment

Sleep is a level 1 enchantment spell in D&D 5e. Casting time: 1 action, range: 90 feet, duration: 1 minute. Available to Bard, Sorcerer, Wizard.

Casting Time

1 action

Range

90 feet

Duration

1 minute

Components

V, S, M (a pinch of fine sand, rose petals, or a cricket)

Enchantment Level 1

This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).

Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature's hit points from the total before moving on to the creature with the next lowest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.

Undead and creatures immune to being charmed aren't affected by this spell.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.

Material Components a pinch of fine sand, rose petals, or a cricket
Classes Bard, Sorcerer, Wizard

Spellcasting & Tactical Insights

Action Economy

Standard Action • Primary turn investment.

Concentration

No Concentration • Safe to stack with persistent effects.

School Role

Enchantment: Influences minds and wills. Can turn enemies into temporary allies or inflict severe crowd-control debuffs.

Frequently Asked Questions

What level spell is Sleep and what school does it belong to?

Sleep is a Level 1 spell belonging to the school of Enchantment in D&D 5e.

What are the casting time, range, and duration of Sleep?

Sleep has a casting time of 1 action, range of 90 feet, and duration of 1 minute.

Does Sleep require concentration or ritual casting?

No, Sleep does not require Concentration. It cannot be cast as a ritual.

Use Sleep in your campaign

Dungeon Manager lets you add Sleep to your characters, reference it during sessions, and track spell slots across encounters — all free.