Bane 5e
Level 1 Enchantment
Bane is a level 1 enchantment spell in D&D 5e. Casting time: 1 action, range: 30 feet, duration: Concentration, up to 1 minute. Available to Bard, Cleric.
Casting Time
1 action
Range
30 feet
Duration
Concentration, up to 1 minute
Components
V, S, M (a drop of blood)
Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
Requires Concentration (taking damage triggers DC 10 / half-damage Con saves).
School Role
Enchantment: Influences minds and wills. Can turn enemies into temporary allies or inflict severe crowd-control debuffs.
Frequently Asked Questions
What level spell is Bane and what school does it belong to?
Bane is a Level 1 spell belonging to the school of Enchantment in D&D 5e.
What are the casting time, range, and duration of Bane?
Bane has a casting time of 1 action, range of 30 feet, and duration of Concentration, up to 1 minute.
Does Bane require concentration or ritual casting?
Yes, Bane requires Concentration. It cannot be cast as a ritual.
Use Bane in your campaign
Dungeon Manager lets you add Bane to your characters, reference it during sessions, and track spell slots across encounters — all free.