Inflict Wounds 5e
Level 1 Necromancy
Inflict Wounds is a level 1 necromancy spell in D&D 5e. Casting time: 1 action, range: Touch, duration: Instantaneous. Available to Cleric.
Casting Time
1 action
Range
Touch
Duration
Instantaneous
Components
V, S
Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Necromancy: Manipulates life, death, and vitality. Inflicts status effects, drains hit points, or animates undead minions.
Frequently Asked Questions
What level spell is Inflict Wounds and what school does it belong to?
Inflict Wounds is a Level 1 spell belonging to the school of Necromancy in D&D 5e.
What are the casting time, range, and duration of Inflict Wounds?
Inflict Wounds has a casting time of 1 action, range of Touch, and duration of Instantaneous.
Does Inflict Wounds require concentration or ritual casting?
No, Inflict Wounds does not require Concentration. It cannot be cast as a ritual.
Use Inflict Wounds in your campaign
Dungeon Manager lets you add Inflict Wounds to your characters, reference it during sessions, and track spell slots across encounters — all free.