Magic Missile 5e
Level 1 Evocation
Magic Missile is a level 1 evocation spell in D&D 5e. Casting time: 1 action, range: 120 feet, duration: Instantaneous. Available to Sorcerer, Wizard.
Casting Time
1 action
Range
120 feet
Duration
Instantaneous
Components
V, S
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Evocation: Channels raw elemental energy. Delivers explosive area-of-effect damage, healing magic, or elemental barriers.
Frequently Asked Questions
What level spell is Magic Missile and what school does it belong to?
Magic Missile is a Level 1 spell belonging to the school of Evocation in D&D 5e.
What are the casting time, range, and duration of Magic Missile?
Magic Missile has a casting time of 1 action, range of 120 feet, and duration of Instantaneous.
Does Magic Missile require concentration or ritual casting?
No, Magic Missile does not require Concentration. It cannot be cast as a ritual.
Use Magic Missile in your campaign
Dungeon Manager lets you add Magic Missile to your characters, reference it during sessions, and track spell slots across encounters — all free.