Burning Hands 5e
Level 1 Evocation
Burning Hands is a level 1 evocation spell in D&D 5e. Casting time: 1 action, range: Self (15-foot cone), duration: Instantaneous. Available to Sorcerer, Wizard.
Casting Time
1 action
Range
Self (15-foot cone)
Duration
Instantaneous
Components
V, S
As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.
The fire ignites any flammable objects in the area that aren't being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Evocation: Channels raw elemental energy. Delivers explosive area-of-effect damage, healing magic, or elemental barriers.
Frequently Asked Questions
What level spell is Burning Hands and what school does it belong to?
Burning Hands is a Level 1 spell belonging to the school of Evocation in D&D 5e.
What are the casting time, range, and duration of Burning Hands?
Burning Hands has a casting time of 1 action, range of Self (15-foot cone), and duration of Instantaneous.
Does Burning Hands require concentration or ritual casting?
No, Burning Hands does not require Concentration. It cannot be cast as a ritual.
Use Burning Hands in your campaign
Dungeon Manager lets you add Burning Hands to your characters, reference it during sessions, and track spell slots across encounters — all free.