Guidance 5e
Divination cantrip
Guidance is a divination cantrip in D&D 5e. Casting time: 1 action, range: Touch, duration: Concentration, up to 1 minute. Available to Cleric, Druid.
Casting Time
1 action
Range
Touch
Duration
Concentration, up to 1 minute
Components
V, S
You touch one willing creature and choose one ability. Once before the spell ends, the target can add 1d4 to one ability check using the chosen ability. The spell then ends.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
Requires Concentration (taking damage triggers DC 10 / half-damage Con saves).
School Role
Divination: Gathers knowledge, scries distant locales, and foretells events. Ideal for DM information dumps and player scouting.
Frequently Asked Questions
What level spell is Guidance and what school does it belong to?
Guidance is a cantrip belonging to the school of Divination in D&D 5e.
What are the casting time, range, and duration of Guidance?
Guidance has a casting time of 1 action, range of Touch, and duration of Concentration, up to 1 minute.
Does Guidance require concentration or ritual casting?
Yes, Guidance requires Concentration. It cannot be cast as a ritual.
Use Guidance in your campaign
Dungeon Manager lets you add Guidance to your characters, reference it during sessions, and track spell slots across encounters — all free.