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Guidance 5e

Divination cantrip

Guidance is a divination cantrip in D&D 5e. Casting time: 1 action, range: Touch, duration: Concentration, up to 1 minute. Available to Cleric, Druid.

Casting Time

1 action

Range

Touch

Duration

Concentration, up to 1 minute

Components

V, S

Divination Cantrip

You touch one willing creature and choose one ability. Once before the spell ends, the target can add 1d4 to one ability check using the chosen ability. The spell then ends.

Classes Cleric, Druid

Spellcasting & Tactical Insights

Action Economy

Standard Action • Primary turn investment.

Concentration

Requires Concentration (taking damage triggers DC 10 / half-damage Con saves).

School Role

Divination: Gathers knowledge, scries distant locales, and foretells events. Ideal for DM information dumps and player scouting.

Frequently Asked Questions

What level spell is Guidance and what school does it belong to?

Guidance is a cantrip belonging to the school of Divination in D&D 5e.

What are the casting time, range, and duration of Guidance?

Guidance has a casting time of 1 action, range of Touch, and duration of Concentration, up to 1 minute.

Does Guidance require concentration or ritual casting?

Yes, Guidance requires Concentration. It cannot be cast as a ritual.

Use Guidance in your campaign

Dungeon Manager lets you add Guidance to your characters, reference it during sessions, and track spell slots across encounters — all free.