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Phantom Steed 5e

Level 3 Illusion • Ritual

Phantom Steed is a level 3 illusion spell in D&D 5e. Casting time: 1 minute, range: 30 feet, duration: 1 hour. Available to Wizard.

Casting Time

1 minute

Range

30 feet

Duration

1 hour

Components

V, S

Illusion Level 3 Ritual

A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature's appearance, but it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed.

For the duration, you or a creature you choose can ride the steed. The creature uses the statistics for a riding horse, except it has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends if you use an action to dismiss it or if the steed takes any damage.

Classes Wizard

Spellcasting & Tactical Insights

Action Economy

Standard Action • Primary turn investment.

Concentration

No Concentration • Safe to stack with persistent effects.

School Role

Illusion: Deceives senses and warps perception. Best used for creative diversions, stealth cover, and manipulating NPCs.

Frequently Asked Questions

What level spell is Phantom Steed and what school does it belong to?

Phantom Steed is a Level 3 spell belonging to the school of Illusion in D&D 5e.

What are the casting time, range, and duration of Phantom Steed?

Phantom Steed has a casting time of 1 minute, range of 30 feet, and duration of 1 hour.

Does Phantom Steed require concentration or ritual casting?

No, Phantom Steed does not require Concentration. It can also be cast as a Ritual.

Use Phantom Steed in your campaign

Dungeon Manager lets you add Phantom Steed to your characters, reference it during sessions, and track spell slots across encounters — all free.