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Water Breathing 5e

Level 3 Transmutation • Ritual

Water Breathing is a level 3 transmutation spell in D&D 5e. Casting time: 1 action, range: 30 feet, duration: 24 hours. Available to Druid, Ranger, Sorcerer, Wizard.

Casting Time

1 action

Range

30 feet

Duration

24 hours

Components

V, S, M (a short reed or piece of straw)

Transmutation Level 3 Ritual

This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.

Material Components a short reed or piece of straw
Classes Druid, Ranger, Sorcerer, Wizard

Spellcasting & Tactical Insights

Action Economy

Standard Action • Primary turn investment.

Concentration

No Concentration • Safe to stack with persistent effects.

School Role

Transmutation: Alters properties of physical matter or creatures. Provides flexible buffs, environmental reshaping, and mobility.

Frequently Asked Questions

What level spell is Water Breathing and what school does it belong to?

Water Breathing is a Level 3 spell belonging to the school of Transmutation in D&D 5e.

What are the casting time, range, and duration of Water Breathing?

Water Breathing has a casting time of 1 action, range of 30 feet, and duration of 24 hours.

Does Water Breathing require concentration or ritual casting?

No, Water Breathing does not require Concentration. It can also be cast as a Ritual.

Use Water Breathing in your campaign

Dungeon Manager lets you add Water Breathing to your characters, reference it during sessions, and track spell slots across encounters — all free.