Plant Growth 5e
Level 3 Transmutation
Plant Growth is a level 3 transmutation spell in D&D 5e. Casting time: 1 action or 8 hours, range: 150 feet, duration: Instantaneous. Available to Bard, Druid, Ranger.
Casting Time
1 action or 8 hours
Range
150 feet
Duration
Instantaneous
Components
V, S
This spell channels vitality into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term benefits.
If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become thick and overgrown. A creature moving through the area must spend 4 feet of movement for every 1 foot it moves.
You can exclude one or more areas of any size within the spell's area from being affected.
If you cast this spell over 8 hours, you enrich the land. All plants in a half-mile radius centered on a point within range become enriched for 1 year. The plants yield twice the normal amount of food when harvested.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Transmutation: Alters properties of physical matter or creatures. Provides flexible buffs, environmental reshaping, and mobility.
Frequently Asked Questions
What level spell is Plant Growth and what school does it belong to?
Plant Growth is a Level 3 spell belonging to the school of Transmutation in D&D 5e.
What are the casting time, range, and duration of Plant Growth?
Plant Growth has a casting time of 1 action or 8 hours, range of 150 feet, and duration of Instantaneous.
Does Plant Growth require concentration or ritual casting?
No, Plant Growth does not require Concentration. It cannot be cast as a ritual.
Use Plant Growth in your campaign
Dungeon Manager lets you add Plant Growth to your characters, reference it during sessions, and track spell slots across encounters — all free.