Haste 5e
Level 3 Transmutation
Haste is a level 3 transmutation spell in D&D 5e. Casting time: 1 action, range: 30 feet, duration: Concentration, up to 1 minute. Available to Sorcerer, Wizard.
Casting Time
1 action
Range
30 feet
Duration
Concentration, up to 1 minute
Components
V, S, M (a shaving of licorice root)
Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
Requires Concentration (taking damage triggers DC 10 / half-damage Con saves).
School Role
Transmutation: Alters properties of physical matter or creatures. Provides flexible buffs, environmental reshaping, and mobility.
Frequently Asked Questions
What level spell is Haste and what school does it belong to?
Haste is a Level 3 spell belonging to the school of Transmutation in D&D 5e.
What are the casting time, range, and duration of Haste?
Haste has a casting time of 1 action, range of 30 feet, and duration of Concentration, up to 1 minute.
Does Haste require concentration or ritual casting?
Yes, Haste requires Concentration. It cannot be cast as a ritual.
Use Haste in your campaign
Dungeon Manager lets you add Haste to your characters, reference it during sessions, and track spell slots across encounters — all free.