Fear 5e
Level 3 Illusion
Fear is a level 3 illusion spell in D&D 5e. Casting time: 1 action, range: Self (30-foot cone), duration: Concentration, up to 1 minute. Available to Bard, Sorcerer, Warlock, Wizard.
Casting Time
1 action
Range
Self (30-foot cone)
Duration
Concentration, up to 1 minute
Components
V, S, M (a white feather or the heart of a hen)
You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration.
While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
Requires Concentration (taking damage triggers DC 10 / half-damage Con saves).
School Role
Illusion: Deceives senses and warps perception. Best used for creative diversions, stealth cover, and manipulating NPCs.
Frequently Asked Questions
What level spell is Fear and what school does it belong to?
Fear is a Level 3 spell belonging to the school of Illusion in D&D 5e.
What are the casting time, range, and duration of Fear?
Fear has a casting time of 1 action, range of Self (30-foot cone), and duration of Concentration, up to 1 minute.
Does Fear require concentration or ritual casting?
Yes, Fear requires Concentration. It cannot be cast as a ritual.
Use Fear in your campaign
Dungeon Manager lets you add Fear to your characters, reference it during sessions, and track spell slots across encounters — all free.