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Fear 5e

Level 3 Illusion

Fear is a level 3 illusion spell in D&D 5e. Casting time: 1 action, range: Self (30-foot cone), duration: Concentration, up to 1 minute. Available to Bard, Sorcerer, Warlock, Wizard.

Casting Time

1 action

Range

Self (30-foot cone)

Duration

Concentration, up to 1 minute

Components

V, S, M (a white feather or the heart of a hen)

Illusion Level 3

You project a phantasmal image of a creature's worst fears. Each creature in a 30-foot cone must succeed on a Wisdom saving throw or drop whatever it is holding and become frightened for the duration.

While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

Material Components a white feather or the heart of a hen
Classes Bard, Sorcerer, Warlock, Wizard

Spellcasting & Tactical Insights

Action Economy

Standard Action • Primary turn investment.

Concentration

Requires Concentration (taking damage triggers DC 10 / half-damage Con saves).

School Role

Illusion: Deceives senses and warps perception. Best used for creative diversions, stealth cover, and manipulating NPCs.

Frequently Asked Questions

What level spell is Fear and what school does it belong to?

Fear is a Level 3 spell belonging to the school of Illusion in D&D 5e.

What are the casting time, range, and duration of Fear?

Fear has a casting time of 1 action, range of Self (30-foot cone), and duration of Concentration, up to 1 minute.

Does Fear require concentration or ritual casting?

Yes, Fear requires Concentration. It cannot be cast as a ritual.

Use Fear in your campaign

Dungeon Manager lets you add Fear to your characters, reference it during sessions, and track spell slots across encounters — all free.