Tiny Hut 5e
Level 3 Evocation • Ritual
Tiny Hut is a level 3 evocation spell in D&D 5e. Casting time: 1 minute, range: Self (10-foot radius hemisphere), duration: 8 hours. Available to Bard, Wizard.
Casting Time
1 minute
Range
Self (10-foot radius hemisphere)
Duration
8 hours
Components
V, S, M (a small crystal bead)
A 10-foot radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area.
Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine creatures. Creatures and objects within the dome when you cast this spell can move through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can't extend through the dome or be cast through it. The atmosphere inside the space is comfortable and dry, regardless of the weather outside.
Until the spell ends, you can command the interior to become dimly lit or dark. The dome is opaque from the outside, of any color you choose, but it is transparent from the inside.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Evocation: Channels raw elemental energy. Delivers explosive area-of-effect damage, healing magic, or elemental barriers.
Frequently Asked Questions
What level spell is Tiny Hut and what school does it belong to?
Tiny Hut is a Level 3 spell belonging to the school of Evocation in D&D 5e.
What are the casting time, range, and duration of Tiny Hut?
Tiny Hut has a casting time of 1 minute, range of Self (10-foot radius hemisphere), and duration of 8 hours.
Does Tiny Hut require concentration or ritual casting?
No, Tiny Hut does not require Concentration. It can also be cast as a Ritual.
Use Tiny Hut in your campaign
Dungeon Manager lets you add Tiny Hut to your characters, reference it during sessions, and track spell slots across encounters — all free.