Wind Wall 5e
Level 3 Evocation
Wind Wall is a level 3 evocation spell in D&D 5e. Casting time: 1 action, range: 120 feet, duration: Concentration, up to 1 minute. Available to Druid, Ranger.
Casting Time
1 action
Range
120 feet
Duration
Concentration, up to 1 minute
Components
V, S, M (a tiny fan and a feather of exotic origin)
A wall of strong wind rises from the ground at a point you choose within range. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. The wall lasts for the duration.
When the wall appears, each creature within its area must make a Strength saving throw. A creature takes 3d8 bludgeoning damage on a failed save, or half as much damage on a successful one.
The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can't pass through the wall. Loose, lightweight materials brought into the wall fly upward. Arrows, bolts, and other ordinary projectiles launched at targets behind the wall are deflected upward and automatically miss. (Boulders hurled by giants or siege engines, and similar projectiles, are unaffected.) Creatures in gaseous form can't pass through it.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
Requires Concentration (taking damage triggers DC 10 / half-damage Con saves).
School Role
Evocation: Channels raw elemental energy. Delivers explosive area-of-effect damage, healing magic, or elemental barriers.
Frequently Asked Questions
What level spell is Wind Wall and what school does it belong to?
Wind Wall is a Level 3 spell belonging to the school of Evocation in D&D 5e.
What are the casting time, range, and duration of Wind Wall?
Wind Wall has a casting time of 1 action, range of 120 feet, and duration of Concentration, up to 1 minute.
Does Wind Wall require concentration or ritual casting?
Yes, Wind Wall requires Concentration. It cannot be cast as a ritual.
Use Wind Wall in your campaign
Dungeon Manager lets you add Wind Wall to your characters, reference it during sessions, and track spell slots across encounters — all free.