Fireball 5e
Level 3 Evocation
Fireball is a level 3 evocation spell in D&D 5e. Casting time: 1 action, range: 150 feet, duration: Instantaneous. Available to Sorcerer, Wizard.
Casting Time
1 action
Range
150 feet
Duration
Instantaneous
Components
V, S, M (a tiny ball of bat guano and sulfur)
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Evocation: Channels raw elemental energy. Delivers explosive area-of-effect damage, healing magic, or elemental barriers.
Frequently Asked Questions
What level spell is Fireball and what school does it belong to?
Fireball is a Level 3 spell belonging to the school of Evocation in D&D 5e.
What are the casting time, range, and duration of Fireball?
Fireball has a casting time of 1 action, range of 150 feet, and duration of Instantaneous.
Does Fireball require concentration or ritual casting?
No, Fireball does not require Concentration. It cannot be cast as a ritual.
Use Fireball in your campaign
Dungeon Manager lets you add Fireball to your characters, reference it during sessions, and track spell slots across encounters — all free.