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Daylight 5e

Level 3 Evocation

Daylight is a level 3 evocation spell in D&D 5e. Casting time: 1 action, range: 60 feet, duration: 1 hour. Available to Cleric, Druid, Paladin, Ranger, Sorcerer.

Casting Time

1 action

Range

60 feet

Duration

1 hour

Components

V, S

Evocation Level 3

A 60-foot radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.

If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves with it. Completely covering the affected object with an opaque object, such as a bowl or a helm, blocks the light.

If any of this spell's area overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled.

Classes Cleric, Druid, Paladin, Ranger, Sorcerer

Spellcasting & Tactical Insights

Action Economy

Standard Action • Primary turn investment.

Concentration

No Concentration • Safe to stack with persistent effects.

School Role

Evocation: Channels raw elemental energy. Delivers explosive area-of-effect damage, healing magic, or elemental barriers.

Frequently Asked Questions

What level spell is Daylight and what school does it belong to?

Daylight is a Level 3 spell belonging to the school of Evocation in D&D 5e.

What are the casting time, range, and duration of Daylight?

Daylight has a casting time of 1 action, range of 60 feet, and duration of 1 hour.

Does Daylight require concentration or ritual casting?

No, Daylight does not require Concentration. It cannot be cast as a ritual.

Use Daylight in your campaign

Dungeon Manager lets you add Daylight to your characters, reference it during sessions, and track spell slots across encounters — all free.