Telekinesis 5e
Level 5 Transmutation
Telekinesis is a level 5 transmutation spell in D&D 5e. Casting time: 1 action, range: 60 feet, duration: Concentration, up to 10 minutes. Available to Sorcerer, Wizard.
Casting Time
1 action
Range
60 feet
Duration
Concentration, up to 10 minutes
Components
V, S
You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.
Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air.
On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest.
Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell.
If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.
You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
Requires Concentration (taking damage triggers DC 10 / half-damage Con saves).
School Role
Transmutation: Alters properties of physical matter or creatures. Provides flexible buffs, environmental reshaping, and mobility.
Frequently Asked Questions
What level spell is Telekinesis and what school does it belong to?
Telekinesis is a Level 5 spell belonging to the school of Transmutation in D&D 5e.
What are the casting time, range, and duration of Telekinesis?
Telekinesis has a casting time of 1 action, range of 60 feet, and duration of Concentration, up to 10 minutes.
Does Telekinesis require concentration or ritual casting?
Yes, Telekinesis requires Concentration. It cannot be cast as a ritual.
Use Telekinesis in your campaign
Dungeon Manager lets you add Telekinesis to your characters, reference it during sessions, and track spell slots across encounters — all free.