Passwall 5e
Level 5 Transmutation
Passwall is a level 5 transmutation spell in D&D 5e. Casting time: 1 action, range: 30 feet, duration: 1 hour. Available to Wizard.
Casting Time
1 action
Range
30 feet
Duration
1 hour
Components
V, S, M (a pinch of sesame seeds)
A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. You choose the opening's dimensions: up to 5 feet wide, 8 feet tall, and 20 feet deep. The passage creates no instability in a structure surrounding it.
When the opening disappears, any creatures or objects still in the passage created by the spell are safely ejected to an unoccupied space nearest to the surface on which you cast the spell.
Spellcasting & Tactical Insights
Action Economy
Standard Action • Primary turn investment.
Concentration
No Concentration • Safe to stack with persistent effects.
School Role
Transmutation: Alters properties of physical matter or creatures. Provides flexible buffs, environmental reshaping, and mobility.
Frequently Asked Questions
What level spell is Passwall and what school does it belong to?
Passwall is a Level 5 spell belonging to the school of Transmutation in D&D 5e.
What are the casting time, range, and duration of Passwall?
Passwall has a casting time of 1 action, range of 30 feet, and duration of 1 hour.
Does Passwall require concentration or ritual casting?
No, Passwall does not require Concentration. It cannot be cast as a ritual.
Use Passwall in your campaign
Dungeon Manager lets you add Passwall to your characters, reference it during sessions, and track spell slots across encounters — all free.