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Bandit Captain 5e

Medium Humanoid, Any Non-Lawful Alignment

The Bandit Captain is a medium humanoid in D&D 5e with a challenge rating of 2 (450 XP). It has 15 (studded leather) AC and 65 (10d8+20) hit points.

Armor Class

15 (studded leather)

Hit Points

65 (10d8+20)

Challenge

2

450 XP

Speed Walk 30ft
STR +2 (15)
DEX +3 (16)
CON +2 (14)
INT +2 (14)
WIS +0 (11)
CHA +2 (14)
Saving Throws STR +4, DEX +5, WIS +2
Skills Athletics +4, Deception +4
Languages Any two languages
Humanoid

DM Tactical & Combat Guide

Encounter Balance (Party of 4)

Deadly at Level 1 • Medium at Level 3

Combat Role

Medium Humanoid (Skirmisher / Line)

Party Difficulty Scaling (Party of 4)

Tier 1 (Lvl 3)
Easy / Minion
Tier 2 (Lvl 7)
Easy / Minion
Tier 3 (Lvl 12)
Easy / Minion
Tier 4 (Lvl 17)
Easy / Minion
Recommended Minions & Allies: Bandits, Veteran Captains, Archers, Spies, Bandit Thugs
Encounter Hook: Fortified within ruined choke points, collecting illicit road tolls and laying carefully organized ambushes.

Tactical Recommendations

  • Action Economy: Pair with minor minions or environmental terrain hazards to prevent the party from focus-firing in a single round.

Frequently Asked Questions

What is the Challenge Rating (CR) of Bandit Captain?

Bandit Captain is a Challenge Rating 2 creature, granting 450 XP when defeated in D&D 5e.

What are the Armor Class and Hit Points of Bandit Captain?

Bandit Captain has an Armor Class (AC) of 15 (studded leather) and approximately 65 (10d8+20) hit points.

What party level is recommended to fight Bandit Captain?

For a party of 4 adventurers, Bandit Captain represents a Deadly challenge around Level 1 and scales down to a Moderate/Hard challenge by Level 3.

Use Bandit Captain in your campaign

Dungeon Manager lets you add Bandit Captain directly to encounters, track it in live combat with HP and conditions, and share the battle with your players — all free.