Elemental, Air 5e
Large Elemental, Neutral
The Elemental, Air is a large elemental in D&D 5e with a challenge rating of 5 (1,800 XP). It has 15 AC and 90 hit points. A towering whirlwind of visible wind takes on a roughly humanoid shape, its form constantly shifting and billowing like a living tornado. Lightning occasionally flickers through its cloudy mass while...
Armor Class
15
Hit Points
90
Challenge
5
1,800 XP
A towering whirlwind of visible wind takes on a roughly humanoid shape, its form constantly shifting and billowing like a living tornado. Lightning occasionally flickers through its cloudy mass while the howling of mountain gales echoes from its presence.
Special Traits & Features
DM Tactical & Combat Guide
Encounter Balance (Party of 4)
Deadly at Level 1 • Medium at Level 5
Combat Role
Large Elemental (Skirmisher / Line)
Party Difficulty Scaling (Party of 4)
Tactical Recommendations
- Aerial Mobility: Use flying speed to maintain range against melee-heavy adventurers, swooping in only to execute high-impact actions.
- Lighting Manipulation: Exploit darkvision or blindsight in total darkness to force players to rely on torchlight or spell slots.
Frequently Asked Questions
What is the Challenge Rating (CR) of Elemental, Air?
Elemental, Air is a Challenge Rating 5 creature, granting 1,800 XP when defeated in D&D 5e.
What are the Armor Class and Hit Points of Elemental, Air?
Elemental, Air has an Armor Class (AC) of 15 and approximately 90 hit points.
What party level is recommended to fight Elemental, Air?
For a party of 4 adventurers, Elemental, Air represents a Deadly challenge around Level 1 and scales down to a Moderate/Hard challenge by Level 5.
Use Elemental, Air in your campaign
Dungeon Manager lets you add Elemental, Air directly to encounters, track it in live combat with HP and conditions, and share the battle with your players — all free.