Elemental, Water 5e
Large Elemental, Neutral
The Elemental, Water is a large elemental in D&D 5e with a challenge rating of 5 (1,800 XP). It has 14 AC and 114 hit points. A fluid humanoid form rises from liquid depths, its translucent body constantly flowing and reshaping as water cascades endlessly from its ever-changing limbs.
Armor Class
14
Hit Points
114
Challenge
5
1,800 XP
A fluid humanoid form rises from liquid depths, its translucent body constantly flowing and reshaping as water cascades endlessly from its ever-changing limbs.
Special Traits & Features
DM Tactical & Combat Guide
Encounter Balance (Party of 4)
Deadly at Level 1 • Medium at Level 5
Combat Role
Large Elemental (Skirmisher / Line)
Party Difficulty Scaling (Party of 4)
Tactical Recommendations
- Aquatic Advantage: Pull targets into water environments where characters without a swim speed suffer attack disadvantage and breath limits.
- Lighting Manipulation: Exploit darkvision or blindsight in total darkness to force players to rely on torchlight or spell slots.
Frequently Asked Questions
What is the Challenge Rating (CR) of Elemental, Water?
Elemental, Water is a Challenge Rating 5 creature, granting 1,800 XP when defeated in D&D 5e.
What are the Armor Class and Hit Points of Elemental, Water?
Elemental, Water has an Armor Class (AC) of 14 and approximately 114 hit points.
What party level is recommended to fight Elemental, Water?
For a party of 4 adventurers, Elemental, Water represents a Deadly challenge around Level 1 and scales down to a Moderate/Hard challenge by Level 5.
Use Elemental, Water in your campaign
Dungeon Manager lets you add Elemental, Water directly to encounters, track it in live combat with HP and conditions, and share the battle with your players — all free.