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Elemental, Water 5e

Large Elemental, Neutral

The Elemental, Water is a large elemental in D&D 5e with a challenge rating of 5 (1,800 XP). It has 14 AC and 114 hit points. A fluid humanoid form rises from liquid depths, its translucent body constantly flowing and reshaping as water cascades endlessly from its ever-changing limbs.

Armor Class

14

Hit Points

114

Challenge

5

1,800 XP

A fluid humanoid form rises from liquid depths, its translucent body constantly flowing and reshaping as water cascades endlessly from its ever-changing limbs.

Speed Walk 30, swim 90
STR +4 (18)
DEX +2 (14)
CON +4 (18)
INT -3 (5)
WIS +0 (10)
CHA -1 (8)
Damage Immun. Immune: Poison; Resistant: Acid, Nonmagical Bludgeoning, Piercing, and Slashing
Condition Immun. Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Aquan

Special Traits & Features

Water Form Freeze
Elemental

DM Tactical & Combat Guide

Encounter Balance (Party of 4)

Deadly at Level 1 • Medium at Level 5

Combat Role

Large Elemental (Skirmisher / Line)

Party Difficulty Scaling (Party of 4)

Tier 1 (Lvl 3)
Deadly
Tier 2 (Lvl 7)
Easy / Minion
Tier 3 (Lvl 12)
Easy / Minion
Tier 4 (Lvl 17)
Easy / Minion
Recommended Minions & Allies: Elemental Mephits, Planar Cultists, Salamanders, Dao/Djinn
Encounter Hook: Bleeding through a volatile planar fissure, warping the local ecosystem and environmental weather patterns.

Tactical Recommendations

  • Aquatic Advantage: Pull targets into water environments where characters without a swim speed suffer attack disadvantage and breath limits.
  • Lighting Manipulation: Exploit darkvision or blindsight in total darkness to force players to rely on torchlight or spell slots.

Frequently Asked Questions

What is the Challenge Rating (CR) of Elemental, Water?

Elemental, Water is a Challenge Rating 5 creature, granting 1,800 XP when defeated in D&D 5e.

What are the Armor Class and Hit Points of Elemental, Water?

Elemental, Water has an Armor Class (AC) of 14 and approximately 114 hit points.

What party level is recommended to fight Elemental, Water?

For a party of 4 adventurers, Elemental, Water represents a Deadly challenge around Level 1 and scales down to a Moderate/Hard challenge by Level 5.

Use Elemental, Water in your campaign

Dungeon Manager lets you add Elemental, Water directly to encounters, track it in live combat with HP and conditions, and share the battle with your players — all free.